This case study explores the pervasive addiction to short-form video content among individuals aged 15-24, focusing on platforms like TikTok, Instagram Reels, and YouTube Shorts. It delves into the psychological, social, and technological factors fueling this trend, highlighting the effects of excessive screen time on mental well-being, attention span, and creativity. The study also examines how short-form video platforms exploit user behavior through algorithms, interface design, and engaging content, creating a cycle of dependency and diminished productivity.
To address this issue, the case study proposes a solution in the form of an interactive device designed to break the cycle of compulsive video consumption. By concealing the user's device, promoting mindful habits, and offering haptic interactions, the product aims to reduce distractions and foster healthier relationships with technology. Insights gathered from surveys and research inform the device's potential to counteract the addictive nature of short-form content and its impact on user routines.
Findings
Problem Statement
An interactive device that helps break your short-term video watching habits by replacing the addictive content with an alternative that improves the user’s mental wellness through haptic interactions while providing a useful service also completly hiding your device from the viewers sight.
Proposed Solution
An interactive device to combat video consumption habits.
Features include device concealment, haptic interactions, and promoting mental wellness.
Focus on “out of sight, out of mind” principle to reduce distractions.
Target Audience
Teens and young adults (15-24 years old).
Students, young professionals, gamers, creators, and parents seeking better tech habits.
Research Insights
Majority of users engage with short-form content daily or hourly.
Common consumption locations: bedtime, commutes, school, and work.
Motivations include entertainment, relaxation, social connectivity, and FOMO.
Psychological & Social Dynamics
Social pressures, peer influence, and FOMO drive frequent usage.
Dopamine release and reward cycles reinforce addictive behavior.
Users report negative effects on mental health and concentration.
Technological Influences
Platforms utilize visually captivating and algorithmically curated content.
User interfaces designed for seamless, low-effort engagement.
Personalized experiences increase user satisfaction and time spent on apps.
Solution Outcomes
Reduction in screen time and promotion of mindful habits.
Improved focus and productivity by eliminating visual triggers.
Potential for long-term behavioral change and healthier digital habits.
Future Scope
Expansion of features for broader user demographics.
Potential integration with apps to track and improve mental wellness.
Exploration of market opportunities to disrupt short-form video consumption trends.
Material ExperiementationProof of Concept PrototypeProof of Concept PrototypeFinal Prototype
Typogrpahy Architecture Posters 30x40inch
For this final composition, I tried to utilize the sharp and angular internal
structure of some of his buildings while also emulating the hints of texture
found in nature, represented in the angular paragraphs. Regarding the title, I wanted to keep it bold and in the same position, which created a
complete and clean line, still referencing the angular shape. I continued
this angular structure in the subtitle and the building specifications. I feel
the overall composition balances well with the white space.
While many others focused on the outer architecture of the architect’s
buildings, I found the interior architecture just as interesting.
The main challenges I faced while working on this composition included
trying to balance everything with the large amount of white space. I also
struggled to find the proper spacing between each element and making
the texture stand out more than in previous compositions.
Come, Take A Look At my Process....